Scratch Junior Job Ticket: Underwater
A practice sheet to learn programming with Scratch Junior.
The assignments are:
- Choose a figure and choose the background;
- Let the fish swim in the water;
- Start the program;
- Add a second figure;
- Make a crab disappear and reappear.
Log in or register to view the full educational resource
Registration only takes one minute.
Teachers share their learning resources and inspiration with you.
- free learning resources;
- for all ages and subjects;
- easily searchable on lesson topic.
Register
Safe and free
Already a member?
Teacher